Most Rewatchable Scene
The ending run, CRS chase, first Rebhorn meeting, Conrad lunch, graffiti return, presidential suite, and cab escape
In the discussion (13)
Approx. transcript time · 00:26:40Read transcript
- Conrad's lunch is praised for Sean Penn's meth anecdote and volatile energy. — Bill Simmons
- The television speaking directly to Nicholas is selected as the moment the game turns strange. — Bill Simmons
- The car scene is separately nominated as the game begins to unravel. — Bill Simmons
- The dog chase and dumpster jump are praised as reliable thriller devices. — Bill Simmons
- The presidential-suite sequence escalates through the pickpocket, hotel-desk recognition, and a room staged with drugs and pornography. — Chris Ryan
- The cab-driver scene and Nicholas jumping from the cab are another favored set piece.
- The entire ending run from the CRS cafeteria reveal through the party and final airport invitation is the preferred extended sequence for one participant. — Bill Simmons
- The graffiti-covered house and first use of White Rabbit are praised for their fluorescent design and immersive staging. — Sean Fennessey
- The principal chase with Deborah Kara Unger’s character through CRS and the later return with police to an empty office is another winner. — Chris Ryan
- Both confrontations with the publishing executive are praised, especially the later scene in which Nicholas throws Polaroids at him. — Chris Ryan
- Scenes in which Nicholas questions participants and tries to determine the rules are valued for sustaining uncertainty.
- The first Rebhorn meeting is selected for the controlled sales pitch about accepting the game before judging it. — Bill Simmons
- The slow-motion racquetball footage is jokingly nominated while prompting doubts about Douglas as an athlete. — Bill Simmons